Overview
This course provides a comprehensive introduction to Object-Oriented Programming (OOP) using C++. Designed for entry-level embedded engineers, it covers key OOP concepts like encapsulation, inheritance, polymorphism, and abstraction. Participants will gain hands-on experience in applying C++ to embedded systems, learning best practices for memory management, exception handling, and design patterns tailored for resource-constrained environments.
Objectives
By the end of this course, leaner will be able to:
- Understand the fundamentals of Object-Oriented Programming.
- Apply OOP principles to embedded system development.
- Implement classes, objects, and inheritance in C++.
- Utilize polymorphism for flexible and scalable coding.
- Manage memory efficiently and avoid memory leaks.
- Leverage advanced C++ features for embedded applications.
Prerequisites
Basic knowledge of C programming.
Course Outline
- Procedural vs. Object-Oriented Programming paradigms
- Core OOP concepts: Encapsulation, Inheritance, Polymorphism, Abstraction
- Advantages of OOP in embedded systems
- Introduction to C++ as an object-oriented language
- Basic C++ syntax: Variables, data types, operators, control flow
- Introduction to classes and objects
- Setting up GCC toolchain with VS Code IDE
- Defining classes: Data members and member functions
- Creating objects: Instantiation and initialization
- Access specifiers: Public, private, protected
- Constructors: Default, parameterized, copy constructors
- Destructors and resource management
- The
this
pointer - Static members and member functions
- Friend functions and classes
- Inline functions
- Concept of inheritance: Code reusability and extensibility
- Types of inheritance: Single, multiple, multilevel, hierarchical, hybrid
- Base class and derived class relationships
- Access control in inheritance
- Virtual base classes and the diamond problem
- Constructor and destructor invocation in inheritance
- Practical examples related to embedded systems
- Concept of polymorphism: One interface, multiple implementations
- Compile-time polymorphism: Function overloading and operator overloading
- Runtime polymorphism: Virtual functions and abstract classes
- Pure virtual functions and abstract classes
- Virtual destructors
- Function overriding
- Practical examples related to embedded systems
- Templates: Generic programming
- Exception handling: Error management in embedded systems
- Namespaces: Organizing code and avoiding naming conflicts
- Memory management: Dynamic memory allocation (
new
,delete
) - Understanding and avoiding memory leaks
- Design patterns for embedded systems (e.g., Singleton, Proxy-Adapter)
- C++ Standard Library (STL) subsets relevant to embedded development
- Considerations for resource-constrained environments