Module 21
Unity Integration with VR (OCULUS RIFT) Introduction to oculus rift
Unity Integration with VR (OCULUS RIFT) Introduction to oculus rift
VR Projects Examples Ray cast and Gaze control Using AI
Publish and Deploy Managing Scenes Persisting Data and Objects Unity
Game Coin Collection Design The Arena Game Entities The Control
Audio Audio Basics Audio Sources Audio Scripting
Animators Animator Basics Configuring Your Assets Creating an Animator Scripting
Animations Animation Basics Animation Types Animation Tools
Particle Systems Particles Particle System Modules The Curve Editor
User Interfaces Basic UI Principles The Canvas UI Elements Canvas
Prefabs Prefab Basics Working with Prefabs
Collision Rigidbodies Collision Triggers Raycasting
Lights and Cameras Design Creating the Game World Gamification Playtesting
Lights and Cameras Lights Cameras Layers
Environments Generating Trees and Grass Environment Effects Character Controllers
3D Terrain Terrain Generation Terrain Textures
Models, Materials, and Textures The Basics of Models Textures, Shaders,
Game Objects Dimensions and Coordinate Systems Game Objects Transforms
Introduction to Unity Getting to Know the Unity Editor Navigating
VISUAL PERCEPTION Perception of depth Perception of motion Perception of
OVERVIEW Hardware Software Human physiology and perception
INTRODUCTION TO VR What is virtual reality Modern VR experiences