Module 23: Unity Integration with MR (Microsoft HoloLens)
Introduction to Microsoft HoloLens with Emulator Working with Microsoft HoloLens
Introduction to Microsoft HoloLens with Emulator Working with Microsoft HoloLens
Managing Scenes Establishing Scene Order Switching Scenes Persisting Data and
The Player Coins The Colored Coins The Control Objects The
Animator Basics Rigging Revisited Importing a Model Configuring Your Assets
Animation Basics The Rig The Animation Animation Types Creating the
Particles Unity Particle Systems Particle System Controls Particle System Modules
Basic UI Principles The Canvas The Rect Transform Anchors Additional
Basic UI Principles The Canvas The Rect Transform Anchors Additional
Prefab Basics Prefab Terminology Prefab Structure Working with Prefabs Adding
Rigidbodies Collision Colliders Physics Materials Triggers Raycasting
Methods Anatomy of a Method Writing Methods Using Methods Input
Scripts Creating Scripts Attaching a Script Anatomy of a Basic
Design The Concept The Rules The Requirements Creating the Game
Lights Point Lights Spotlights Directional Lights Creating Lights Out of
Generating Trees and Grass Painting Trees Painting Grass Terrain Settings
Generating Trees and Grass Painting Trees Painting Grass Terrain Settings
Terrain Generation Adding Terrain to Your Project Heightmap Sculpting Unity
The Basics of Models Built-In 3D Objects Importing Models Models
Dimensions and Coordinate Systems Putting the D in 3D Using
Getting to Know the Unity Editor The Project Dialog The
Enhanced environment apps Virtual environment apps Blended environment apps
Hardware Software Interaction fundamental
What is Virtual Reality (VR) What is Augmented reality(AR) What