1. Dimensions and Coordinate Systems
    • Putting the D in 3D
      • Using Coordinate Systems
      • World Versus Local Coordinates
    • Game Objects
    • Transforms
      • Translation
      • Rotation
      • Scaling
      • Hazards of Transformations
      • Transforms and Nested Objects
  2.  Models, Materials, and Textures
    • The Basics of Models
      • Built-In 3D Objects
      • Importing Models
      • Models and the Asset Store
    • Textures, Shaders, and Materials
      • Textures
      • Shaders
      • Materials
      • Shaders Revisited