Module 23: Polish and Deploy
Managing Scenes Establishing Scene Order Switching Scenes Persisting Data and
Managing Scenes Establishing Scene Order Switching Scenes Persisting Data and
Cross-Platform Input Virtual Controls Converting Projects to Mobile Amazing Racer
Preparing for Mobile Setting Up Your Environment The Unity Remote
Audio Basics Parts of Audio 2D and 3D Audio Audio
The Concept The Rules The Requirements The World The Scene
Animator Basics Rigging Revisited Importing a Model Configuring Your Assets
Animation Basics The Rig The Animation Animation Types 2D Animations
Particle Systems Particles Unity Particle Systems Particle System Controls Particle
The Concept The Rules The Requirements The World The Camera
Basic UI Principles The Canvas The Rect Transform Anchors Additional
The Basics of 2D Games The 2D Scene View Orthographic
Prefab Basics Prefab Terminology Prefab Structure Working with Prefabs Adding
Design The Concept The Rules The Requirements The Arena Creating
Hour 10. Collision Rigidbodies Collision Colliders Physics Materials Triggers Raycasting
Methods Anatomy of a Method Writing Methods Using Methods Input
Scripts Creating Scripts Attaching a Script Anatomy of a Basic
Design The Concept The Rules The Requirements Creating the Game
Lights Point Lights Spotlights Directional Lights Creating Lights Out of
Generating Trees and Grass Painting Trees Painting Grass Terrain Settings
Terrain Generation Adding Terrain to Your Project Heightmap Sculpting Unity
The Basics of Models Built-In 3D Objects Importing Models Models
Dimensions and Coordinate Systems Putting the D in 3D Using
Getting to Know the Unity Editor The Project Dialog The